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Collaborative Virtual Reality Environment (CVE) to Improve Patient Experience in Healthcare

Current Students: Phillip Deveroux, Alicia Miller

Past Students: None

Status: Current

Our Collaborative Virtual Reality Environment (CVE) project goal is to improve patient experience in healthcare. We use virtual human technology to create realistic characters as avatars and uses natural language, non-verbal behavior and realistic scenarios for both military and non-military issues to train clinicians. This application has a dual purpose. The simulation may be used for both training and educational purposes. The goal of this multi-user VR Environment (MUVR) is to track user efficiency and decision making strategies. Multiple agents are necessary for this environment because it will promote communication, collaboration, and will enhance the decision making process.

 
Client (left-side) and Server (right-side) Virtual patient created using Unity 3D gaming engine
 

References

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