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Welcome to the Bowie State University Virtual Reality Laboratory

GOAL
The goal of this VR laboratory is to introduce students to Virtual Reality (VR) hardware, software, and provide an opportunity for them to apply this knowledge to applications for education and games. This laboratory applies cutting-edge VR technology currently available in academia and industry. The lab applies research methods from social science, human-computer interaction, software engineering, and data visualization to address the challenge of including social, emotional, and communication factors into modeling and simulation of crowd behavior.


MISSION
The students and faculty are pioneering the use of VR technology in areas such as data visualization, evacuation simulation, way finding, battlefield simulation, emergency response, multi user virtual environment (MUVE), augmented reality (AR), and VR classroom environment. We are also exploring agent-based modeling and simulation (ABMS) and multi-agent system (MAS) for evacuation and decision making systems. We study crowd behavior during evacuations due to emergency and terror events. We strongly believe in testing our research with practice and actively seek collaboration with industry.


 

ACTIVITIES
VR Laboratory consists of VR Software Lab and VR Hardware Lab in Room No. CSB 312 and Room No. CSB 106 respectively. The hardware lab provides students and researchers with high quality 3D gaming workstations, stereoscopic displays (corner cave, 3D wall), head mounted displays (HTC Vive, HoLo lens, Oculus) motion trackers, 3D input devices, and force feedback devices. Our current research projects focus in areas of Virtual Reality (VR), Augmented Reality (AR), and Software Engineering (SE).

NEWS

Job Available: Graduate and Undergraduate for RA

Dr. Sharma wins 2018 USM Board of Regents Faculty Award for Excellence in Research

VR Lab Capability Statement

VR Booth at USA Science Festival 2018, 2016 , 2014, 2012.

Patriot 2018, Int. Fest 2014.

IEEE Spectrum showing our work on VR evacuation drills

Atlas Obscura showing our work on Night club fire

New Corner Cave and HTC Vive in the lab.

Marvin Conn won best paper award runners up at IEEE CTS 2016

VR identified by NAE as 14 grand challenges
NSF-Grant Funded 12 NSF-Grant Funded 11 VR Lab Pics, Android for humans, Evac

Projects VRI: 2008, 2009, 2010, 2011, 2012, 2013, 2014 , 2015, 2016, 2017
VRII: 2012 , 2013, 2015, Presentations

VR LABORATORY (C) 2007-2018, ALL RIGHTS RESERVED,