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The University's Virtual Reality Laboratory consists of VR Software Lab and VR Hardware Lab in Room No. 312 and Room No. 106 (Computer Science Building) respectively.

VR Hardware Lab: Room No. = CSB 106

Virtual Reality Laboratory employs powerful computing hardware for its projects. The hardware lab contains the following:

VR Software Lab: Room No. = CSB 312

It’s the teaching lab and a space where the students work as research assistants. The lab is equipped with VR Software’s such as

  • Modeling
    • 3D StudioMax 2015
    • Maya 2015
    • Soft Image 2015
    • Mudbox 2015
    • Motion Builder 2015
    • Sketch Book Design 20145
    • Blender
  • VR Programming and Game Programming toolkits
    • Vizard 5.0
    • Virtools 5.0
    • Unity 3D 4.0
    • VRML pad 2.1
    • Microsoft Visual Studio 2010 and 2012
    • OpenGL, ARToolkit, ALVAR libraries
    • Eclipse
    • JCreator
    • Game Maker Studio
  • VR Plug-in
    • CosmoPlayer
    • Cortona 3D
  • 18 Alienware Gaming Computers
    • Alienware Aurora-R4, Intel(R) Core(TM) i7-4820K Proc (4-cores, 10MB Cache, Overclocked up to 4.2 GHz w/ Turbo Boost), 32GB Quad Channel DDR3 at 1600MHz
    • Graphics Card: 4GB GDDR5 NVIDIA GeForce GTX 690
    • RAM: 32GB Quad Channel DDR3 at 1600MHz
    • Hard drive: 2TB SATA 6Gb/s

Super Computer

  • The Lab has also access to the super computer X-Seed
    • Apple G5-based cluster Super-Computer, X-Seed, supports the department’s educational and research activities. 224 dual 2.0GHz Xserve G5, each equipped with 2GB of RAM and an 80GB hard drive, Dual 1GB GDDR5 NVIDIA GeForce GTX 460 SLI Enabled.

To view our three-dimensional VRML 2.0 models, we recommend the CosmoPlayer plug-in for Internet Explorer, Firefox, Mozilla, and other Web browsers. The CosmoPlayer can be downloaded from this NIST Web site, from karmanaut, or from other places. Please refer to these latest Download and Install Instructions from NIST.

VR LABORATORY (C) 2007-2015, ALL RIGHTS RESERVED